After reading the WebGL blog post today, and following the link to the wiki, it struck me as fairly *bad* that we are telling people to disable the sandbox. A good number of folks are going to disable the sandbox and forget that they had ever done so.
Once we can support WebGL in the sandbox, what will we do? It would be nice if we could somehow restore the sandbox automatically. But renaming --no-sandbox doesn't seem like a great choice, and it isn't a scalable solution for other things like this that come up in the future. Perhaps --enable-webgl should instead implicitly disable the sandbox today so that "tomorrow," when WebGL just works, folks won't have to change any command line options to restore sandbox functionality. I can see a counter argument that people should have to explicitly opt-in to disabling the sandbox, but I'm not sure that out-weighs the cost of having a good number of dev channel users running *permanently* without the sandbox. Was this idea considered? Any other ideas? -Darin -- Chromium Developers mailing list: [email protected] View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev
