================
@@ -1336,6 +1336,44 @@ class MatchASTVisitor : public 
RecursiveASTVisitor<MatchASTVisitor>,
     return false;
   }
 
+  template <typename T> static SourceLocation getNodeLocation(const T &Node) {
+    return Node.getBeginLoc();
+  }
+
+  static SourceLocation getNodeLocation(const QualType &Node) { return {}; }
+
+  static SourceLocation getNodeLocation(const NestedNameSpecifier &Node) {
+    return {};
+  }
+
+  static SourceLocation getNodeLocation(const CXXCtorInitializer &Node) {
+    return Node.getSourceLocation();
+  }
+
+  static SourceLocation getNodeLocation(const TemplateArgumentLoc &Node) {
+    return Node.getLocation();
+  }
+
+  static SourceLocation getNodeLocation(const Attr &Node) {
+    return Node.getLocation();
+  }
+
+  bool isInSystemHeader(const SourceLocation &Loc) {
+    const SourceManager &SM = getASTContext().getSourceManager();
+    return SM.isInSystemHeader(Loc);
+  }
+
+  template <typename T> bool shouldSkipNode(const T &Node) {
+    if constexpr (std::is_pointer_v<T>)
+      return (Node == nullptr) || shouldSkipNode(*Node);
+    else {
----------------
carlosgalvezp wrote:

I had a similar structure in one of the first commits, but @vbvictor suggested 
to use `if constexpr` instead. I do tend to agree that recursion is probably 
slightly harder to understand than specializations, but I have no strong 
opinions here either. 

Should I keep one specialization for pointers and one for references then?

https://github.com/llvm/llvm-project/pull/151035
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