================ @@ -99,6 +99,132 @@ enum class SamplerFeedbackType : uint32_t { const unsigned MinWaveSize = 4; const unsigned MaxWaveSize = 128; +// Definition of the various d3d12.h enumerations and flags. The definitions of +// all values here correspond to their description in the d3d12.h header and +// are carried over from their values in DXC. For reference: +// https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ + +// D3D12_ROOT_SIGNATURE_FLAGS +enum class RootFlags : uint32_t { + None = 0, + AllowInputAssemblerInputLayout = 0x1, + DenyVertexShaderRootAccess = 0x2, + DenyHullShaderRootAccess = 0x4, + DenyDomainShaderRootAccess = 0x8, + DenyGeometryShaderRootAccess = 0x10, + DenyPixelShaderRootAccess = 0x20, + AllowStreamOutput = 0x40, + LocalRootSignature = 0x80, + DenyAmplificationShaderRootAccess = 0x100, + DenyMeshShaderRootAccess = 0x200, + CBVSRVUAVHeapDirectlyIndexed = 0x400, + SamplerHeapDirectlyIndexed = 0x800, + ValidFlags = 0x00000fff ---------------- inbelic wrote:
Right now, they are just used in testing. Happy to remove them. I agree, validation will be more specific than just if it is valid flag anyways (only specific pairings are valid). https://github.com/llvm/llvm-project/pull/143041 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits