bob80905 wrote: > What is this attribute supposed to mean? I think we need some design here > before we create the attribute, as it isn't clear to me that a single integer > covers our needs. The texture kinds that need to be representable by this and > whatever other attributes we design are 1D, 2D, 3D, Cube, and arrays of 1D, > 2D, and Cube. How does a single integer map to these? Is the idea that there > will be another attribute for arrays and yet another for the Cube case? I'm > not convinced this change makes sense on its own without a plan for how it > maps to DXIL and probably also SPIR-V.
You're right, a single integer won't be able to match to all those dimension kinds. I propose we make an enum, much like llvm::ResourceKind, called TextureDimensionKind, that enumerates all the texture kinds you listed above. Then I can make the attribute take a single enum argument, whether that be "1D", or "1DArray", and that should cover all texture dimension kinds. Thoughts? https://github.com/llvm/llvm-project/pull/104239 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits