bob80905 wrote:

> What is this attribute supposed to mean? I think we need some design here 
> before we create the attribute, as it isn't clear to me that a single integer 
> covers our needs. The texture kinds that need to be representable by this and 
> whatever other attributes we design are 1D, 2D, 3D, Cube, and arrays of 1D, 
> 2D, and Cube. How does a single integer map to these? Is the idea that there 
> will be another attribute for arrays and yet another for the Cube case? I'm 
> not convinced this change makes sense on its own without a plan for how it 
> maps to DXIL and probably also SPIR-V.

You're right, a single integer won't be able to match to all those dimension 
kinds. 
I propose we make an enum, much like llvm::ResourceKind, called 
TextureDimensionKind, that enumerates all the texture kinds you listed above. 
Then I can make the attribute take a single enum argument, whether that be 
"1D", or "1DArray", and that should cover all texture dimension kinds.
Thoughts?

https://github.com/llvm/llvm-project/pull/104239
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