damyanp wrote:

D3D at least tends to view "buffer" as another type of resource dimension.  
Wonder if this should be included, rather than having to assume that omission 
of the attribute means it must be a buffer.

https://github.com/llvm/llvm-project/pull/104239
_______________________________________________
cfe-commits mailing list
cfe-commits@lists.llvm.org
https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits

Reply via email to