aaron.ballman added inline comments.

================
Comment at: clang/include/clang/Basic/Attr.td:1541
 
+def ArmSveVectorBits128 : TypeAttr {
+  let Spellings = [];
----------------
c-rhodes wrote:
> aaron.ballman wrote:
> > c-rhodes wrote:
> > > c-rhodes wrote:
> > > > aaron.ballman wrote:
> > > > > aaron.ballman wrote:
> > > > > > c-rhodes wrote:
> > > > > > > sdesmalen wrote:
> > > > > > > > aaron.ballman wrote:
> > > > > > > > > sdesmalen wrote:
> > > > > > > > > > nit: Can you add a comment saying why these are 
> > > > > > > > > > undocumented (and have no spellings)
> > > > > > > > > Also, I think these are all missing `let SemaHandler = 0;` 
> > > > > > > > > and `let ASTNode = 0;`
> > > > > > > > > 
> > > > > > > > > Is there a reason why we need N different type attributes 
> > > > > > > > > instead of having a single type attribute which encodes the N 
> > > > > > > > > as an argument? I think this may simplify the patch somewhat 
> > > > > > > > > as you no longer need to switch over N as much.
> > > > > > > > > Is there a reason why we need N different type attributes 
> > > > > > > > > instead of having a single type attribute which encodes the N 
> > > > > > > > > as an argument?
> > > > > > > > AIUI this was a workaround for getting the value of N from an 
> > > > > > > > AttributedType, because this only has `getAttrKind` to return 
> > > > > > > > the attribute kind, but no way to get the corresponding 
> > > > > > > > argument/value. This seemed like a simple way to do that 
> > > > > > > > without having to create a new subclass for Type and having to 
> > > > > > > > support that in various places. Is the latter the approach you 
> > > > > > > > were thinking of? (or is there perhaps a simpler way?)
> > > > > > > > Also, I think these are all missing let SemaHandler = 0; and 
> > > > > > > > let ASTNode = 0;
> > > > > > > 
> > > > > > > Good to know. In SemaType I'm doing `CurType = 
> > > > > > > State.getAttributedType(A, CurType, CurType);` which gives an 
> > > > > > > `AttributedType` in the AST, should I still set `let ASTNode = 
> > > > > > > 0;` in this case?
> > > > > > > 
> > > > > > > > Is there a reason why we need N different type attributes 
> > > > > > > > instead of having a single type attribute which encodes the N 
> > > > > > > > as an argument?
> > > > > > > 
> > > > > > > As Sander mentioned, it seemed like the easiest solution, 
> > > > > > > interested to know if there's a better approach however
> > > > > > I was thinking specifically of creating a new `Type` subclass and 
> > > > > > supporting it rather than adding 5 new attributes that only vary by 
> > > > > > a bit-width (which means there's likely to be a 6th someday). It's 
> > > > > > not immediately clear to me whether that's a really big ask for 
> > > > > > little gain or not, though.
> > > > > Ah, you're right, we may still need `ASTNode` to be kept around for 
> > > > > that, good call.
> > > > > Also, I think these are all missing let SemaHandler = 0; and let 
> > > > > ASTNode = 0;
> > > > 
> > > > I've added `let SemaHandler = 0;` for the internal types and `let 
> > > > ASTNode = 0;` for the user-facing attr.
> > > > I was thinking specifically of creating a new Type subclass and 
> > > > supporting it rather than adding 5 new attributes that only vary by a 
> > > > bit-width (which means there's likely to be a 6th someday).
> > > 
> > > It would be nice if the `Attr` was accessible from the `AttributedType`, 
> > > similar to how it is for `Decl`s, so something like:
> > > ```  if (const auto *AT = T->getAs<AttributedType>())
> > >     if (ArmSveVectorBitsAttr *Attr = AT->getAttr<ArmSveVectorBits>())
> > >       unsigned Width = Attr->getNumBits();```
> > > Although I'm not sure if that makes sense or how easy it is. I do agree 
> > > adding 5 new attributes isn't ideal but for an initial implementation 
> > > it's nice and simple. Would you be ok with us addressing this in a later 
> > > patch?
> > > It would be nice if the Attr was accessible from the AttributedType, 
> > > similar to how it is for Decls, so something like:
> > 
> > You can do that through an `AttributedTypeLoc` object, which I think should 
> > be available from the situations you need to check this through a 
> > `TypeSourceInfo *` for the type. Then you can use 
> > `AttributedTypeLoc::getAttr()` to get the semantic attribute.
> > 
> > > Would you be ok with us addressing this in a later patch?
> > 
> > No and yes. It's a novel design to have a user-facing attribute that is 
> > never hooked up in the AST but is instead used to decide which spellingless 
> > attribute to use instead, so I'd strongly prefer to find a solution that 
> > doesn't use this approach. I also think we'll wind up with cleaner code 
> > from this. That said, if it turns out to be awkward to do because there's 
> > too much code required to support it, then I can likely hold my nose.
> > You can do that through an AttributedTypeLoc object, which I think should 
> > be available from the situations you need to check this through a 
> > TypeSourceInfo * for the type. Then you can use 
> > AttributedTypeLoc::getAttr() to get the semantic attribute.
> 
> I've tried your suggestion with the following (in `getSveVectorWidth`):
> 
> ```
> TypeSourceInfo *TInfo = getTrivialTypeSourceInfo(QualType(T, 0));
> TypeLoc TL = TInfo->getTypeLoc();
> if (AttributedTypeLoc Attr = TL.getAs<AttributedTypeLoc>())
>   if (const auto *AT = Attr.getAttrAs<ArmSveVectorBitsAttr>())
>     llvm::outs() << AT->getNumBits() << "\n";```
> 
> but can't seem to get it to work as there's no `Attr` attached to the 
> `AttributedTypeLoc`. In this function in `ASTContext` all I have is a `Type`, 
> I'm not sure if I'm missing something obvious.
> 
> I also tried it in `HandleArmSveVectorBitsTypeAttr` after creating the 
> `AttributedType` to see how it would work and the following does allow me to 
> query to vector size with `getNumBits`:
> 
> ```  auto *A =
>       ::new (Ctx) ArmSveVectorBitsAttr(Ctx, Attr, 
> static_cast<unsigned>(VecSize));
>   A->setUsedAsTypeAttr();
> 
>   CurType = State.getAttributedType(A, CurType, CurType);
>   TypeSourceInfo *TInfo = Ctx.CreateTypeSourceInfo(CurType);
>   TypeLoc TL = TInfo->getTypeLoc();
>   if (AttributedTypeLoc ATL = TL.getAs<AttributedTypeLoc>()) {
>     ATL.setAttr(A);
>     if (const auto *AT = ATL.getAttrAs<ArmSveVectorBitsAttr>())
>       llvm::outs() << AT->getNumBits() << "\n";
>   }```
> 
> Although I had to explicitly call `ATL.setAttr(A);`. It seems like the 
> `TypeSourceInfo` is missing something, for reference the `QualType` I'm 
> passing looks:
> 
> ```AttributedType 0x1946910 'svint8_t __attribute__((arm_sve_vector_bits))' 
> sugar
> |-TypedefType 0x19468a0 'svint8_t' sugar
> | |-Typedef 0x19235c8 'svint8_t'
> | `-TypedefType 0x1923590 '__SVInt8_t' sugar
> |   |-Typedef 0x1921598 '__SVInt8_t'
> |   `-BuiltinType 0x1881460 '__SVInt8_t'
> `-TypedefType 0x19468a0 'svint8_t' sugar
>   |-Typedef 0x19235c8 'svint8_t'
>   `-TypedefType 0x1923590 '__SVInt8_t' sugar
>     |-Typedef 0x1921598 '__SVInt8_t'
>     `-BuiltinType 0x1881460 '__SVInt8_t'```
> 
> I think I'll see if it's any easier to create a new `Type`.
> but can't seem to get it to work as there's no Attr attached to the 
> AttributedTypeLoc.

That's surprising to me and smells like a bug. IIRC, the attribute is set in 
the `AttributedTypeLoc` object within the `TypeSpecLocFiller` builder in 
SemaType.cpp. Perhaps you could see whether that's being called properly before 
the call to `ASTContext::getTypeInfoImpl()`?

> I think I'll see if it's any easier to create a new Type.

That's a reasonable fallback solution, but I'd like to understand why the 
existing machinery isn't workable and see if we can use that instead.


CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D83551/new/

https://reviews.llvm.org/D83551



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