yaxunl added a comment.

@tra Originally we introduced the `__hip_pinned_shadow__` attribute to support 
texture type. It ended up as a variable attribute for more generic usage.

However we got usability issue since users have to add this attribute whenever 
they use texture type. I would like to propose to allow this attribute to both 
types and variables.

What do you think?

Thanks.


Repository:
  rL LLVM

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D62738/new/

https://reviews.llvm.org/D62738



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