NoQ added inline comments.
================ Comment at: lib/StaticAnalyzer/Checkers/MallocChecker.cpp:2369 ProgramStateRef state = C.getState(); - RegionStateTy RS = state->get<RegionState>(); + RegionStateTy OldRS = state->get<RegionState>(); RegionStateTy::Factory &F = state->get_context<RegionState>(); ---------------- Szelethus wrote: > george.karpenkov wrote: > > Szelethus wrote: > > > We are acquiring an object of type `ImmutableMap`, modify it, and put it > > > back into `state`? Can't we just modify it through `ProgramState`'s > > > interface directly? > > state is immutable, I don't think we can put anything into it. > > We also can't modify ImmutableMap because, well, it's immutable. > Poor choice of words, I admit. What I actually meant is that maybe it would > be more straighforward if we didnt create a local varable here. But I'm fine > with being in the wrong :) Manipulating maps directly is slightly cheaper because for every operation you only create a new map but not a new state. I have no indication that this optimization is worth the effort, but i also have no indication that pessimizing it back is worth the effort. https://reviews.llvm.org/D54013 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits