> But gl_WARN_INIT should also accept a VARIABLE argument, then? Or better,
> make gl_WARN_INIT automatic upon the first use of gl_WARN_ADD with the
> given VARIABLE?

You have a point; however, gl_WARN_INIT would then need a second
argument for the description too, and then the user can directly use
AC_ARG_VAR.

Paolo


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