Paolo Bonzini <[EMAIL PROTECTED]> writes:

>> But gl_WARN_INIT should also accept a VARIABLE argument, then? Or better,
>> make gl_WARN_INIT automatic upon the first use of gl_WARN_ADD with the
>> given VARIABLE?
>
> You have a point; however, gl_WARN_INIT would then need a second
> argument for the description too, and then the user can directly use
> AC_ARG_VAR.

For that reason, I'd be in favor of requiring a gl_WARN_INIT for each
variable used.  That might avoid strange effects due to typos too.

/Simon


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