Paolo Bonzini <[EMAIL PROTECTED]> writes: >> But gl_WARN_INIT should also accept a VARIABLE argument, then? Or better, >> make gl_WARN_INIT automatic upon the first use of gl_WARN_ADD with the >> given VARIABLE? > > You have a point; however, gl_WARN_INIT would then need a second > argument for the description too, and then the user can directly use > AC_ARG_VAR.
For that reason, I'd be in favor of requiring a gl_WARN_INIT for each variable used. That might avoid strange effects due to typos too. /Simon