The upbge team would like to work closer with the viewport team, maybe the upbge team can have a 2.8 ge branch in upbge git that pulls down from your branch?
Whenever you think the new draw calls are ready I am sure panzergame and youle and twister_GE are ready to integrate it. panzergame has done quite a bit of drawing code mods in upbge maybe some of these commits can help the viewport team? Will the game engine be using evee? On Dec 16, 2016 8:29 PM, "Mike Erwin" <[email protected]> wrote: > Jacob Merrill <[email protected]> wrote: > > > will instancing and static draw call batching be planned for the realtime > > render? > > > > Not sure to what extent we can do these, but high performance & low > overhead continue to be goals. This includes instancing & sharing draw > data. Remember that this is primarily for editing/creating. Game engines > have a natural performance advantage vs. an interactive viewport. > > is forward+ rendering possible with a 3.2 glsl profile? > > > > > If so we'll have to use OpenCL for the light culling part. GLSL doesn't > provide compute shaders until version 4.3. Btw we're targeting GL 3.3 now, > a small step up from 3.2. > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
