Never mind. I gave up and started using the OBJ file exporter which appears to work, though I do have to flip one of the texture coordinates, but it works.
Someone might want to revisit the PLY exporter as it may have broken a few releases back and now it's fallen by the way-side. On Sat, Dec 10, 2016 at 9:42 PM, Spencer Parkin <[email protected]> wrote: > Hi. > > I'm trying to write a PLY exporter plugin for Blender using Python. (I've > attached it for reference; I hope that's okay.) In short, I can't get the > UVs to come out correctly. Not only does the exported PLY file import > incorrectly into a different program, but I've verified that the exported > UVs are just plain wrong by comparing my exported output with what I find > in the UV/Image editor when kept in sync with the 3D View in edit mode. > > I'm at a complete loss. Any help would be greatly appreciated. > > --Sp > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
