Hi Gaia,

Thanks for reply,
I've created a task and uploaded all files as attachment and assigned to you:

https://developer.blender.org/T49922

Recep

> 
>     On November 3, 2016 at 9:09 AM Gaia Clary <[email protected]> 
> wrote:
> 
>     Hi;
>     thanks for this information.
>     Would you mind to create a report for this?
> 
>     Here is the link:
> 
>     https://developer.blender.org/maniphest/task/edit/form/1/
> 
>     You also can assign me to the report.
>     thanks
>     gaia
> 
>     On 03.11.2016 08:59, Recep Aslantas wrote:
> 
>         > > 
> >         I've another issue about node transform, since the subject is same 
> > I'm writing here
> > 
> >         I think Blender exports COLLADA matrix incorrectly in some cases
> >         maybe it is related OpenCOLLADA directly I don't know yet
> > 
> >         I created a scene with a sphere and cube, then I scaled cube 
> > (ScaleY) a bit
> >         then I added sphere as child of cube, everythings looks normal in 
> > Blender
> >         So cube is scaled and sphere is not and sphere model matrix must be 
> > ID Matrix in World (I think)
> > 
> >         Then I exported as COLLADA, It seems that Blender exported sphere 
> > matrix incorrectly
> >         I was not sure and test in other tools the exported file
> > 
> >         The exported Node looks like:
> > 
> >         Cube Matrix:
> > 
> >         -0.8466222 -0.507823 0.4833452 0
> >         -0.4927458 1.530348 -0.5537914 0
> >         -0.2010783 -1.612002 -0.6780063 0
> >         0 0 0 1
> > 
> >         Sphere Matrix:
> > 
> >         -0.8466221 -0.4927458 -0.2010783 0
> >         -0.09768837 0.2943883 -0.3100958 0
> >         0.4833452 -0.5537914 -0.6780063 0
> >         0 0 0 1
> > 
> >         If the sphere must be Identiy (in World) then Sphere matrix must be 
> > inverse of Cube (in Local) in scene-graph
> >         am I right?
> > 
> >         After imported the COLLADA file, Blender renders same as I did and 
> > different from original,
> >         but Apple Quicklook still render correctly, weird! modo, FBX 
> > Review, tree.js renders like my result
> > 
> >         I'm sharing .blend, .dae and some screenshots via Dropbox:
> > 
> >         
> > https://www.dropbox.com/sh/9nwr0t9j6e7rj1o/AACPnQ3m-OEq9amNemxZ6TcHa?dl=0
> > 
> >         Recep
> > 
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> > 
> >     > 
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