Hi, This week the animation team at the institute was asking for a way to prevent frame changing from polluting the undo stack.
This was partially fixed by removing frame changing from the undo stack all together - rB13ee9b8e. However this introduces an issue when someone changes the frame without keyframing the pose. In order to properly address this, I put together a more robust approach where a few operators (frame change, frame jump, ...) are added only once in the undo stack in case they are in sequence. Bastien and Sergey were suggesting to gather more feedback before committing this, so here it is: https://developer.blender.org/D2330 Cheers, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
