Those two are to be removed totally, fix issues in recent new code that never went into 2.77: <https://developer.blender.org/diffusion/>rB6483c3c280c5b02fdd6d119571b83bdb5fa7ae5a <https://developer.blender.org/rB6483c3c280c5b02fdd6d119571b83bdb5fa7ae5a> Fix own regression in rBc08924bf94f2dff <https://developer.blender.org/rBc08924bf94f2dffaae7b3ef2fad3c49cb8043c89> - foreach ID looper was broken due to missing initialization. rBf7fc55867a3e7d68a16bfa503a9651310aadd380 <http://developer.blender.org/rBf7fc55867a3e7d68a16bfa503a9651310aadd380> Bastien Montagne libquery foreach looper: in recursive case, do not bother with NULL id pointers!
Those two can be totally ignored too, the second fully reverts the first one: rB2bd3acf7cd27c0c3ee77b10d56b91c3b03226d39 <http://developer.blender.org/rB2bd3acf7cd27c0c3ee77b10d56b91c3b03226d39> Bastien Montagne Fix T47902: Particle grid not using modifier stack. rBa95977162687863763e7a26a18e9d91c31227c1e <http://developer.blender.org/rBa95977162687863763e7a26a18e9d91c31227c1e> Bastien Montagne Revert "Fix T47902: Particle grid not using modifier stack." Other newly proposed own commits are fine I think (safe one-liners, or safe-ish particles fixes - given current particles state…), but none of them are regression fixes. Le 02/04/2016 14:09, Campbell Barton a écrit : > Updated list of proposed changed for 2.77a, added to "Proposed" section. > > Some of these changes I'm not sure of and included *just in case*. > > - Bastien: could you check the list of changes to the particle system? > - Julian: windowing fixes seem like they could be left out, since > they're not regressions since 2.76 AFAICS. > - Martijn: There are CMake/OpenMP/Win32 changes I wasn't sure of, can > probably be left out. > - Sergey: You and other cycles devs will want to go over these > > https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/a#Proposed: > > On Sat, Apr 2, 2016 at 3:04 AM, Martin Felke <[email protected]> wrote: >> Am Freitag, den 25.03.2016, 12:23 +0100 schrieb Sergey Sharybin: >>> Hey, >>> >>> We'll be doing corrective release quite soon, so let's start collecting >>> commits for it. Here's current list: >>> >>> 9777c5b..7219988 >>> >>> 6aeb1f7 Joshua Leung Fix: "pchan_name" field in SDNA for names of >>> bone targets for drivers was too short ???? >>> 8238f5b Campbell Barton Fix T47868: Check Box shape doesn't scale >>> ???? >>> a0a66e0 Campbell Barton Correct strange icon scaling in preferences >>> ???? >>> 72bf5d1 Campbell Barton Fix for non spot lamps calculating spot >>> values ???? >>> fb5c633 Campbell Barton GPU: avoid redundant logic for non-spot lamps >>> ???? >>> f4840e8 Campbell Barton Fix T47848: Fix regression in sequencer GL >>> render >>> 112300a Campbell Barton Fix T47862: VSE hard cut fails >>> 0f63ce6 Bassam Kurdali Fix add mesh template ???? >>> 3b5dec4 Campbell Barton Fix T47882: startup camera not upright >>> ???? >>> e2181c2 Lukas Tönne Fix for crash of point density textures due to >>> undefined `point_data` on loading. >>> 0f1d711 Campbell Barton Fix T47830: Multi-edit w/ ui-list wont >>> highlight >>> 46dd04f Campbell Barton Fix incorrect strncat use >>> 0f501a7 Campbell Barton Fix T47890: Vertex mask w/ subsurf select >>> fails ???? >>> 6e31f4f Campbell Barton Fix T47893: BGE crashes w/ generated mesh >>> data >>> 21f31e6 Sergey Sharybin Fix T47856: Cycles problem when running from >>> multi-byte path ???? (or just add PyErr_Clear() to >>> ccl::PyC_UnicodeAsByte) >>> c87e655 Joshua Leung Fix T47833: View-aligned GPencil strokes move in >>> crazyspace when grabbed ???? >>> 376eb77 Campbell Barton Fix T47900: VSE adjustment crashes on blank >>> frame >>> 0a3792a Campbell Barton Fix T47900: VSE adjustment crashes on blank >>> frame >>> 75849b0 Campbell Barton Fix T47838: Walk gravity fails w/ >>> intersecting objects >>> f209529 Campbell Barton Fix T47910: Knife project fails >>> ???? >>> 2c3985d Philipp Oeser Fix T47842: UV sculpt brush widgets are >>> available when not in uv sculpt mode. >>> 7219988 Bastien Montagne Revert "Fix T47263: numpad4/6 rotates around >>> worl Z axis and not view Y axis." >>> ba7c788 Sergey Sharybin Cycles: Use dedicated BVH for subsurface ray >>> casting >>> 6bfd88a Brecht Van Lommel Fix T47670: cycles GLSL incorrect normal >>> map node. >>> 002deb2 Brecht Van Lommel Fix T47670: cycles GLSL incorrect layer >>> weight / fresnel. >>> >>> Any feedback? >>> >> Hi, this fix >> >> e14324daa72f Brecht Van Lommel Fix T47758: rigidbody bug with constraint >> breaking and disable collisions. >> >> should be added to 2.77a as well. >> >> Thanks ! >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
