Am Freitag, den 25.03.2016, 12:23 +0100 schrieb Sergey Sharybin: > Hey, > > We'll be doing corrective release quite soon, so let's start collecting > commits for it. Here's current list: > > 9777c5b..7219988 > > 6aeb1f7 Joshua Leung Fix: "pchan_name" field in SDNA for names of > bone targets for drivers was too short ???? > 8238f5b Campbell Barton Fix T47868: Check Box shape doesn't scale > ???? > a0a66e0 Campbell Barton Correct strange icon scaling in preferences > ???? > 72bf5d1 Campbell Barton Fix for non spot lamps calculating spot > values ???? > fb5c633 Campbell Barton GPU: avoid redundant logic for non-spot lamps > ???? > f4840e8 Campbell Barton Fix T47848: Fix regression in sequencer GL > render > 112300a Campbell Barton Fix T47862: VSE hard cut fails > 0f63ce6 Bassam Kurdali Fix add mesh template ???? > 3b5dec4 Campbell Barton Fix T47882: startup camera not upright > ???? > e2181c2 Lukas Tönne Fix for crash of point density textures due to > undefined `point_data` on loading. > 0f1d711 Campbell Barton Fix T47830: Multi-edit w/ ui-list wont > highlight > 46dd04f Campbell Barton Fix incorrect strncat use > 0f501a7 Campbell Barton Fix T47890: Vertex mask w/ subsurf select > fails ???? > 6e31f4f Campbell Barton Fix T47893: BGE crashes w/ generated mesh > data > 21f31e6 Sergey Sharybin Fix T47856: Cycles problem when running from > multi-byte path ???? (or just add PyErr_Clear() to > ccl::PyC_UnicodeAsByte) > c87e655 Joshua Leung Fix T47833: View-aligned GPencil strokes move in > crazyspace when grabbed ???? > 376eb77 Campbell Barton Fix T47900: VSE adjustment crashes on blank > frame > 0a3792a Campbell Barton Fix T47900: VSE adjustment crashes on blank > frame > 75849b0 Campbell Barton Fix T47838: Walk gravity fails w/ > intersecting objects > f209529 Campbell Barton Fix T47910: Knife project fails > ???? > 2c3985d Philipp Oeser Fix T47842: UV sculpt brush widgets are > available when not in uv sculpt mode. > 7219988 Bastien Montagne Revert "Fix T47263: numpad4/6 rotates around > worl Z axis and not view Y axis." > ba7c788 Sergey Sharybin Cycles: Use dedicated BVH for subsurface ray > casting > 6bfd88a Brecht Van Lommel Fix T47670: cycles GLSL incorrect normal > map node. > 002deb2 Brecht Van Lommel Fix T47670: cycles GLSL incorrect layer > weight / fresnel. > > Any feedback? >
Hi, this fix e14324daa72f Brecht Van Lommel Fix T47758: rigidbody bug with constraint breaking and disable collisions. should be added to 2.77a as well. Thanks ! _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
