@Campbell, my point was that if we are to selectively hide the 3D cursor automatically then I think it would be better to simply have a user toggle for it.
But personally I agree with Ton that it shouldn't be hidden at all. It's too integral to too many things. You can always enable Render Only during painting and sculpting. That's what I do. On Saturday, December 14, 2013, Alexey Akishin wrote: > On Saturday 14 December 2013 18:12:04 Mikhail Rachinskiy wrote: > > get rid of this circle at all, simple black cross-hair like in walk mode > is enough. > +1. But I think replacing solid black lines with white-black dots like in > cross-hair of 2D cursor in UV Editor (or, alternatively, just add > gray/white lines around black cross-hair) would be a good idea. Without > distracting red-white circle we could have simple but elegant cross-hair as > cursor (assuming cross-hair visibility is improved). > _______________________________________________ > Bf-committers mailing list > [email protected] <javascript:;> > http://lists.blender.org/mailman/listinfo/bf-committers > -- Jonathan Williamson http://cgcookie.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
