This has been done - sort of.
(http://arrakis.ncsa.uiuc.edu/ps2/cluster.php)
One of the national labs built a cluster of ~70 Sony PlayStation
2's a few years back and tried to do Molecular Dynamics on them - not
sure if it was viable successful, but Mercury seems to be trying the
same thing with the Cell chip. (http://www.mc.com/cell/)
Not sure I'd want to program for 8 cores though...
Nathan Moore, PhD
Assistant Professor, Physics
Winona State University
AIM:nmoorewsu
skype:nathanmoore78
[EMAIL PROTECTED]
On May 5, 2006, at 8:04 AM, Todd wrote:
On that note. - I wonder what the throughput would measure if one
where able
to cluster a bunch of Xboxes running linux.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:beowulf-
[EMAIL PROTECTED] On
Behalf Of Bill Broadley
Sent: Thursday, May 04, 2006 9:25 PM
To: Jim Lux
Cc: beowulf@beowulf.org
Subject: Re: [Beowulf] coprocessor to do "physics calculations"
On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
Ran across an interesting device:
http://physx.ageia.com/
It's some sort of coprocessor (marketed to the gaming community) that
looks like its designed to efficiently numerically integrate
equations
of motion. Clever idea. Not much substantive info in the
whitepaper.
http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf
Anyone know if it can handle double precision floating point?
--
Bill Broadley
Computational Science and Engineering
UC Davis
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