Which app is responsible for adding the G-code for turning the extruder
drive on and off (or varying its speed?) during a print?

Is LinuxCNC the thing responsible for setting and holding the extruder/bed
at a certain temp (separate from the shape G-code stream)?

Dave


On Tue, Jan 21, 2014 at 7:04 AM, Charles Steinkuehler <
[email protected]> wrote:

> On 1/20/2014 10:30 PM, Dave Covert wrote:
> > No non-Cartesian stuff for me yet! Whew!  I think I will be sticking with
> > your MachineKit and doing my own cape (my business partner has done many
> > PCBs more complicated than a stepper/driver cape)
> >
> > What does LinuxCNC use as its input file for a print or a route?  I
> > understand the concept of G-code as it applies to cutting with a router
> or
> > laser in 2D, and I know G-code has control of the Z-axis as well to
> elevate
> > the head for printing, but I don't understand where all the 'layered'
> > G-code comes from when you want to print a 3D shape.
>
> It's still G-code, but some of the extra axis (ie: ABCUVW) are used to
> control the extruder(s), and custom M codes are used to do things like
> turn fans on/off and set the extruder and bed temperatures.
>
> The G-Code is produced by a slicing program (essentially CAM for a 3D
> printer).  Be warned that the RepRap world uses non-standard G-Code
> (only the X/Y/Z moves follow the standard), so you need to either use a
> slicing program that outputs valid RS-274 G-Code for LinuxCNC, or
> post-process the RepRap flavor G-Code into real RS-174/ISO-6983.
>
> I recommend post-processing the RepRap gcode.  It doesn't seem like the
> non-RepRap code paths get much testing in the various slicing programs,
> and I've seen a variety of goofs, glitches, and outright bugs when
> trying to output anything but RepRap flavor G-Code.  The post-processing
> is pretty easy, I typically just use a sed script and substitute A for
> all the E axis moves, and P and Q for the parameters (typically S in
> RepRap G-Code).
>
> Example slicing utilities to generate printing G-Code from a 3D model
> include:
>
> Slic3r
> Cura
> KISSlicer
> Skeinforge
>
> Each one has it's pros and cons.  I personally use Slic3r most of the
> time, but if Slic3r is having problems with a particular model I will
> sometimes use one of the others.
>
> --
> Charles Steinkuehler
> [email protected]
>
> --
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-- 
Thank you for your time,
ɘvɒⱭ

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