But earlier when we discussed that option we came to the conclusion that it would make a very uninteresting and plain launcher. But I guess I could just change a few settings in the mockup to be able to test the result. I will look into that tomorrow.
2011/5/6 cmaglothin <[email protected]> > I mean instead of "fade on hover" try using "fade til hover." > > In other words make the unused icons faded until one hovers over the > launcher. > > Or maybe even have the launcher in faded mode always and only highlight > those which have the cursor over them. > > > On Fri, May 6, 2011 at 10:27 AM, Niklas Rosenqvist < > [email protected]> wrote: > >> What do you mean by reversing the action? The fading? >> >> >> 2011/5/6 cmaglothin <[email protected]> >> >>> Why don't you try reversing the action, just as Jamu says, fading does >>> seem a bit backwards. >>> >>> On Fri, May 6, 2011 at 7:36 AM, Niklas Rosenqvist < >>> [email protected]> wrote: >>> >>>> Since this doesn't seem to be the best solution for everyone I hope we >>>> can work together on making a new design sketch which works. I will try a >>>> few different approaches and I hope that people will pitch in with their >>>> own >>>> ideas. Thanks guys for your feedback! >>>> >>>> >>>> 2011/5/6 Jamu Kakar <[email protected]> >>>> >>>>> Hi Niklas,, >>>>> >>>>> On Thu, May 5, 2011 at 6:40 PM, Niklas Rosenqvist >>>>> <[email protected]> wrote: >>>>> > "But please tell me one reason why increasing the visibility of the >>>>> > background of running apps isn't just as good in terms of visibility >>>>> > with the added benefit of being always visible, not just on hover, >>>>> > i.e. more consistent and more usable." >>>>> > >>>>> > The reason for why I don't think that's such a good idea is because >>>>> there's >>>>> > a risk there will be too much going on on the launcher together with >>>>> > colorful icons, counters and progress bars. Therefore I believe the >>>>> solution >>>>> > is to tune down the noise and not add more, this will provide a >>>>> cleaner >>>>> > interface. >>>>> > I just finished my JS and HTML mockup and I feel that it works very >>>>> good in >>>>> > practice. Don't expect it to be completely bug free because I did it >>>>> quick >>>>> > and dirty to just have something to show you guys. It basically works >>>>> in all >>>>> > new browsers so feel free to try it out. Though if you click around >>>>> like >>>>> > crazy there's a chance the icons don't change as they should. >>>>> > Mockup: >>>>> > http://unity-mockup.nsrosenqvist.com/ >>>>> > Source: >>>>> > http://unity-mockup.nsrosenqvist.com/source/unity-mockup.zip >>>>> >>>>> Thanks for putting this together! Something I find a bit awkward with >>>>> Unity, in general, is that a number of things change as you move your >>>>> mouse. For example, in stock Unity the launcher slides around >>>>> (depending on whether you have a maximized window), the global menu >>>>> appears or disappears as you move your mouse near the top of the >>>>> screen, and the orange window outline around windows does weird things >>>>> when you move a window aroud. >>>>> >>>>> I find these behaviours rather confusing and distracting. The mockup >>>>> you've made adds to this noise. When you hover the launcher, it looks >>>>> like everything gets disabled and I wonder if I can really click the >>>>> icons... then when I mous away it comes back to life. I think it's >>>>> the opposite to what I expected. >>>>> >>>>> Anyway, it's great to be able to see an idea in action, thanks for >>>>> taking the time to do this. >>>>> >>>>> Thanks, >>>>> J. >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Mailing list: https://launchpad.net/~ayatana >>>> Post to : [email protected] >>>> Unsubscribe : https://launchpad.net/~ayatana >>>> More help : https://help.launchpad.net/ListHelp >>>> >>>> >>> >> >
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