Why don't you try reversing the action, just as Jamu says, fading does seem a bit backwards.
On Fri, May 6, 2011 at 7:36 AM, Niklas Rosenqvist < [email protected]> wrote: > Since this doesn't seem to be the best solution for everyone I hope we can > work together on making a new design sketch which works. I will try a few > different approaches and I hope that people will pitch in with their own > ideas. Thanks guys for your feedback! > > > 2011/5/6 Jamu Kakar <[email protected]> > >> Hi Niklas,, >> >> On Thu, May 5, 2011 at 6:40 PM, Niklas Rosenqvist >> <[email protected]> wrote: >> > "But please tell me one reason why increasing the visibility of the >> > background of running apps isn't just as good in terms of visibility >> > with the added benefit of being always visible, not just on hover, >> > i.e. more consistent and more usable." >> > >> > The reason for why I don't think that's such a good idea is because >> there's >> > a risk there will be too much going on on the launcher together with >> > colorful icons, counters and progress bars. Therefore I believe the >> solution >> > is to tune down the noise and not add more, this will provide a cleaner >> > interface. >> > I just finished my JS and HTML mockup and I feel that it works very good >> in >> > practice. Don't expect it to be completely bug free because I did it >> quick >> > and dirty to just have something to show you guys. It basically works in >> all >> > new browsers so feel free to try it out. Though if you click around like >> > crazy there's a chance the icons don't change as they should. >> > Mockup: >> > http://unity-mockup.nsrosenqvist.com/ >> > Source: >> > http://unity-mockup.nsrosenqvist.com/source/unity-mockup.zip >> >> Thanks for putting this together! Something I find a bit awkward with >> Unity, in general, is that a number of things change as you move your >> mouse. For example, in stock Unity the launcher slides around >> (depending on whether you have a maximized window), the global menu >> appears or disappears as you move your mouse near the top of the >> screen, and the orange window outline around windows does weird things >> when you move a window aroud. >> >> I find these behaviours rather confusing and distracting. The mockup >> you've made adds to this noise. When you hover the launcher, it looks >> like everything gets disabled and I wonder if I can really click the >> icons... then when I mous away it comes back to life. I think it's >> the opposite to what I expected. >> >> Anyway, it's great to be able to see an idea in action, thanks for >> taking the time to do this. >> >> Thanks, >> J. >> > > > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : [email protected] > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp > >
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