OnDryNotification's get called when audio services
does not have enough data to write to the audio device.
There may still be data in the audio device and the
renderer may still have data to write as well.

For MIN_HEAP builds, I believe we ONLY decode 
when we get a OnDryNotification.

Eric 

> -----Original Message-----
> From: Edgar Luevano [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, September 21, 2005 1:43 PM
> To: [EMAIL PROTECTED]; 'Jon Recker'
> Cc: [EMAIL PROTECTED]
> Subject: RE: FW: [Audio-dev] crash when playing AAC
> 
> Thank you Eric and Jon,
> I played the file locally, I will look to the audio services.
> Just a little question,
> dry notifications occurs when  trying to write audio data,
> but the buffer is empty?
> Thank you
> Edgar
> 
> -----Original Message-----
> From: Eric Hyche [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, September 21, 2005 12:25 PM
> To: 'Jon Recker'
> Cc: 'Edgar Luevano'; [EMAIL PROTECTED]
> Subject: RE: FW: [Audio-dev] crash when playing AAC
> 
> 
> 
> Thanks, Jon. It must be some difference in the 
> Symbian audio services versus the Win32 audio
> services that is causing the difference. 
> 
> Edgar: you might try logging audio services writes and 
> dry notifications. By the way, was this local
> playback or streamed? If it's streamed, then you
> need to check things like loss, etc.
> 
> Eric
> 
> > -----Original Message-----
> > From: Jon Recker [mailto:[EMAIL PROTECTED] 
> > Sent: Wednesday, September 21, 2005 12:51 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: FW: [Audio-dev] crash when playing AAC
> > 
> > I tried playing this in PC RealPlayer with the fixed-point 
> > raac.dll, and it plays fine the whole way through. I also 
> > converted the .3gp file to ADTS format and decoded with the 
> > (fixed-point) Windows cmd-line decoder, ARM-ADS cmd-line 
> > decoder, and the ARM-Linux cmd-line decoder. It decodes 
> > correctly with all those as well.
> > 
> > Nothing immediately jumps to mind why the codec would work 
> > okay in the PC player and Windows/Linux/ADS test harnesses, 
> > but not on the Symbian player.
> > 
> > I just played this back locally. Is he streaming it? (there 
> > was this diagnostic message)
> > 
> > >*********** Crash 2 ***********
> > >Panicked Thread : Helix:HelixAudioServer (id 173)
> > 
> > In addition to the codec, are there other differences between 
> > the PC and Symbian players that might be relevant (streaming 
> > code, 3GPP renderer, etc.)? 
> > 
> >  - Jon
> > 
> > At 08:38 AM 9/21/05, you wrote:
> > 
> > >Jon,
> > >
> > >Edgar Luevano is reporting that the attached
> > >AAC .3gp file is causing problems on Symbian.
> > >Since it plays fine on RealPlayer, that led
> > >me to suspect perhaps a problem with the fixed-point
> > >decoder? I was going to run it through the fixed-point
> > >decoder harness, but since it's in .3gp format I
> > >can't do that. I guess I could forcibly replace the
> > >raac.dll in RealPlayer with the fixed-point one
> > >and try that. While I'm doing that, do you have
> > >any other ideas?
> > >
> > >Eric 
> > >
> 


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