Regarding option 1 - if I create a content provider it appears I need to implement the openFile method and return a ParcelFileDescriptor. Sounds easy enough. But how do you create a File object from something in the assets directory?
On May 13, 2010 4:12 PM, "Mark Murphy" <[email protected]> wrote: Jeff wrote: > 1. Should I load it with my WebView? I thought I could use img tags > with urls like f... As I wrote in my previous reply: Try creating a ContentProvider to serve the image, and see if you have better luck with a content:/... > 2. Can I start a new Activity with an Intent that shows the image in > the default image viewer? Not if your image is only in an asset. The image viewer won't have rights to access it. > 3. I can write my own Activity to load the image from my assets > directory. Does ImageView suppo... Not directly, but you can use the 2D graphics API (e.g., Canvas and friends). Basically, you're looking to use the same techniques games do to view a portion of a large map, for example. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware... Android Online Training: 21-25 June 2010: http://onlc.com -- You received this message because you are subscribed to the Google Groups "Android Developers" ... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

