Jeff wrote: > 1. Should I load it with my WebView? I thought I could use img tags > with urls like file:///android_asset/myimage.png. But this does not > seem to work.
As I wrote in my previous reply: Try creating a ContentProvider to serve the image, and see if you have better luck with a content:// URL. > 2. Can I start a new Activity with an Intent that shows the image in > the default image viewer? Not if your image is only in an asset. The image viewer won't have rights to access it. > 3. I can write my own Activity to load the image from my assets > directory. Does ImageView support zooming and scrolling? Not directly, but you can use the 2D graphics API (e.g., Canvas and friends). Basically, you're looking to use the same techniques games do to view a portion of a large map, for example. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Online Training: 21-25 June 2010: http://onlc.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

