Leigh, you can't just hijack an existing discussion thread and post a
completely unrelated question.
Please open a new thread with your question.


On May 12, 11:04 am, Leigh McRae <[email protected]>
wrote:
> Hello,
>
> I am having a problem with what some of the triangles in my static
> meshes not being drawn.  The static meshes are created once and never
> touched again.  The class and all the data are marked final.  The
> triangles disappear based on view point.  The code all works on the
> BlackBerry and I have checked the data a couple of times.  I have
> managed to get a missing triangle on the screen and make a save game.  
> This at least allows me to reload the game with the problem and try
> different things.
>
> So I have disabled all 3d rendering except this mesh and the UI.  Here
> is what I have tried.
> - switched to vbo
> - switch to interlaced vertex buffers
> - tried float instead of fixed.
> - removed IntBuffer and used ByteBuffer
> - disabled pretty much every state I could just before the rendering.  
> Oddly enough disabling culling made one of two triangles appear.
>
> Really at a lose here.  The game takes about 10min to load on the
> emulator and then it renders about half of everything but there are no
> errors.
>
> I am using the following:
>
> Android 2.0.1
> Milestone/Droid
>
> Here is my config that I use:
>
> EGL_BUFFER_SIZE: 16
> EGL_RED_SIZE: 5
> EGL_GREEN_SIZE: 6
> EGL_BLUE_SIZE: 5
> EGL_ALPHA_SIZE: 0
> EGL_DEPTH_SIZE: 24
> EGL_STENCIL_SIZE: 8
> EGL_NATIVE_RENDERABLE: 0
> EGL_CONFIG_CAVEAT: EGL_NONE
> EGL_LEVEL: 0
> EGL_NATIVE_VISUAL_TYPE: unknown
> EGL_SURFACE_TYPE: EGL_WINDOW_BIT EGL_PBUFFER_BIT
> EGL_TRANSPARENT_TYPE: EGL_NONE
> EGL_MAX_PBUFFER_WIDTH: 2048
> EGL_MAX_PBUFFER_HEIGHT: 2048
> EGL_MAX_PBUFFER_PIXELS: 4194304
> EGL_SAMPLES: 0
> EGL_SAMPLE_BUFFERS: 0
>
> --
>
> Leigh McRaewww.lonedwarfgames.com
>
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