Hello,
I am having a problem with what some of the triangles in my static
meshes not being drawn. The static meshes are created once and never
touched again. The class and all the data are marked final. The
triangles disappear based on view point. The code all works on the
BlackBerry and I have checked the data a couple of times. I have
managed to get a missing triangle on the screen and make a save game.
This at least allows me to reload the game with the problem and try
different things.
So I have disabled all 3d rendering except this mesh and the UI. Here
is what I have tried.
- switched to vbo
- switch to interlaced vertex buffers
- tried float instead of fixed.
- removed IntBuffer and used ByteBuffer
- disabled pretty much every state I could just before the rendering.
Oddly enough disabling culling made one of two triangles appear.
Really at a lose here. The game takes about 10min to load on the
emulator and then it renders about half of everything but there are no
errors.
I am using the following:
Android 2.0.1
Milestone/Droid
Here is my config that I use:
EGL_BUFFER_SIZE: 16
EGL_RED_SIZE: 5
EGL_GREEN_SIZE: 6
EGL_BLUE_SIZE: 5
EGL_ALPHA_SIZE: 0
EGL_DEPTH_SIZE: 24
EGL_STENCIL_SIZE: 8
EGL_NATIVE_RENDERABLE: 0
EGL_CONFIG_CAVEAT: EGL_NONE
EGL_LEVEL: 0
EGL_NATIVE_VISUAL_TYPE: unknown
EGL_SURFACE_TYPE: EGL_WINDOW_BIT EGL_PBUFFER_BIT
EGL_TRANSPARENT_TYPE: EGL_NONE
EGL_MAX_PBUFFER_WIDTH: 2048
EGL_MAX_PBUFFER_HEIGHT: 2048
EGL_MAX_PBUFFER_PIXELS: 4194304
EGL_SAMPLES: 0
EGL_SAMPLE_BUFFERS: 0
--
Leigh McRae
www.lonedwarfgames.com
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