I think that JOGL 2 supports OpenGL ES 1.0 and 2.0. You could try with this.
On Sat, Aug 29, 2009 at 9:28 PM, SChaser<[email protected]> wrote: > > I would like to write OpenGL classes and test them in java outside of > an Android device or emulator, and then use these in the Android. > > Has anybody done this?: If so, are there JOGL implementations that are > directly compatible? > > I tried doing this on Windows using JOGL and writing wrappers, etc, > but it turned out to be a real mess. I finally gave up when I didn't > know how to get a GLU instance for a frustrum call. > > Thanks > > > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

