I would like to write OpenGL classes and test them in java outside of an Android device or emulator, and then use these in the Android.
Has anybody done this?: If so, are there JOGL implementations that are directly compatible? I tried doing this on Windows using JOGL and writing wrappers, etc, but it turned out to be a real mess. I finally gave up when I didn't know how to get a GLU instance for a frustrum call. Thanks --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

