I would like to write OpenGL classes and test them in java outside of
an Android device or emulator, and then use these in the Android.

Has anybody done this?: If so, are there JOGL implementations that are
directly compatible?

I tried doing this on Windows using JOGL and writing wrappers, etc,
but it turned out to be a real mess. I finally gave up when I didn't
know how to get a GLU instance for a frustrum call.

Thanks
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to