Finally after many days of getting StackOverflowError, I've tracked down the issue and fixed it, only to find that my game's serialization takes about 5 -10 seconds on the emulator and most likely around that in the target.
So far my the lifecycle of my game is as follows onCreate - check if serialization file exists, if it does, de- serializes it. (~ 5-10 seconds) onPause - if the game is not complete, then serialize it (~ 5-10 seconds) I remember reading somewhere that another activity's onResume will NOT get called UNTIL the previous activity's onPause has ended. So I am worried that my game is delaying another activity that wants to start from doing so i.e like a phone call etc. I think speeding up the serialization is not going to be feasible, so any ideas on what I can do? Can I serialize in the onDestroy instead of the onPause? I read that the onPause is the only safest place to store the state. Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

