I must have been very very patient the first time round or lost track of time because last night, I got back to the game and timed the serialization and it took about a min from hitting the back key to displaying the menu! Also this delay didn't exist until my recent changes to do with the serialization.
I will profile tonight or tomorrow and report back my findings. On Jul 29, 6:14 am, Dan Bornstein <[email protected]> wrote: > On Mon, Jul 27, 2009 at 9:24 PM, Dianne Hackborn <[email protected]> wrote: > > On Mon, Jul 27, 2009 at 8:35 PM, rukiman <[email protected]> wrote: > >> Yes I did mean Java serialization. Any reason why I can't use it > >> (apart from it being slow) ? > > > Um... it being super-crazy slow? :) > > It's also very fragile, in that small innocuous-seeming changes to > your code could subtly break your serialization, and, worse, small > innocuous-seeming changes to the platform code could also break it. We > on the Android team of course endeavor not to break application code, > but we are not perfect by any stretch of the imagination, and > serialization is a known tricky area to get right. > > Personally, I might use serialization when prototyping a system, but I > would be very reluctant to include its use in a finished product. > > All that being said, if you happen to profile your serialization-using > code and find that the slowness is directly due to code in the core > library (classes in java.*, javax.*, or org.apache.*), I would > appreciate a bug report detailing your observations. > > Cheers, > > -dan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

