If it's drawing logic, then it's fine :) On Fri, Apr 3, 2009 at 10:48 AM, Bob <[email protected]> wrote: > >> onDraw() should normally not contain any logic code. > > All the logic I have is necessary to draw my canvas. It looks to me > like that is going on in onDraw in the APIdemos, for example in > Layers.java. Am I mistaken here? > > Should I be drawing into a bitmap or something when one of my inputs > changes and then using onDraw to read from that bitmap or something so > as not to repeatedly do the same thing? > > Thanks, > Bob > > > > >
-- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

