> onDraw() should normally not contain any logic code.

All the logic I have is necessary to draw my canvas.  It looks to me
like that is going on in onDraw in the APIdemos, for example in
Layers.java.  Am I mistaken here?

Should I be drawing into a bitmap or something when one of my inputs
changes and then using onDraw to read from that bitmap or something so
as not to repeatedly do the same thing?

Thanks,
Bob


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