where's the demo? I tried the see it in action link (
http://simpull2core.sourceforge.net/) and it shows some code

On Tue, Mar 31, 2009 at 2:19 AM, Anton <[email protected]> wrote:

>
>    That's what I did.  :) Firefox 3.0.8.  I just tried it again and
> had the same thing happen.  I'll give it another go when I get home
> and have my development machine at my disposal.
>
>    By the way, nice name.  :)  Always good to meet a fellow Anton.
>
>    -Anton
>
> On Mar 30, 4:01 pm, Streets Of Boston <[email protected]> wrote:
> > Try the demo on firefox. It works really well.
> >
> > On Mar 30, 5:59 pm, Anton <[email protected]> wrote:
> >
> > >     Could be good.  I tried to check out the demo but it crashed my
> > > browser.  :)  I'm sure that's not really indicative of the engine, and
> > > more of my browser's stability.  I did look through the code and found
> > > that it does a lot of memory allocation in it's inner loops (Verlet
> > > update step in particular), and that it uses floating point math,
> > > though it looks like there is a branch that uses fixed point that
> > > might be worth trying out.
> >
> > >     -Anton
> >
> > > On Mar 30, 2:41 pm, Streets Of Boston <[email protected]> wrote:
> >
> > > > I wonder how well this one works on Android:
> >
> > > >  http://code.google.com/p/simpull/
> >
> > > > -- Anton Spaans
> >
> > > > On Mar 30, 4:58 pm, Anton <[email protected]> wrote:
> >
> > > > >     I have a simple 2D physics engine written and running.  It uses
> > > > > the now famous Jacobson physics tricks (Verlet integration and hard
> > > > > constraints).  I can manage 40 balls on the screen, with fill n^2
> > > > > interaction between balls.  I am working on spatial data structure
> > > > > optimizations now to improve the computational complexity of the
> > > > > collision detection code.  I run the constraint update loop five
> times
> > > > > per frame and get 30 frames per second.  Once the engine is up and
> > > > > running there are no memory allocations done in my program.  And
> once
> > > > > the system settles down from the app launch there are very few GC
> > > > > events from other programs.  Though they do still happen.  Viewing
> > > > > LogCat I see a GC every 10 or 20 seconds because of some background
> > > > > application.  But between those events I get a consistent frame
> rate.
> > > > > I am using OpenGL for my rendering.
> >
> > > > >     -Anton
> >
> > > > > On Mar 30, 1:14 pm, mscwd01 <[email protected]> wrote:
> >
> > > > > > Does anyone know of, or have implemented, a physics engine which
> runs
> > > > > > smoothly in Android?
> >
> > > > > > I have spent the last couple of days trying Phys2D and JBox2D,
> however
> > > > > > both perform very poorly - I am struggling to get even a few
> objects
> > > > > > to simulate smoothly as frequent garbage collection spoils it.
> >
> > > > > > One question I do have is will these run smoother on an actual G1
> > > > > > device or is the performance of the emulator accurate?
> >
> > > > > > Thanks- Hide quoted text -
> >
> > > > > - Show quoted text -- Hide quoted text -
> >
> > > - Show quoted text -
> >
>

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