I'm 90% sure it wasn't, but I make this claim based on profiling heap
allocations and I don't think I confirmed that the process ID was actually
different. I'll confirm (or otherwise) this and post back.
On Mar 31, 2013 2:52 AM, "RichardC" <[email protected]> wrote:

> Is/was 2590 your process?
>
> On Sunday, March 31, 2013 8:07:50 AM UTC+1, Jason wrote:
>>
>> Hey folks,
>>
>> So I'm in the midst of creating a game and I'm hitting some occasional
>> slow down which "seems" to be a result of GC calls triggered by other
>> processes on the device.  I have profiled *my* app and am 100% certain
>> there are no allocations going on while the game is running, but in certain
>> circumstances (i.e. most of the time) logcat is spewing out GC_CONCURRENT
>> freed...blah blah entries.  Here's a typical output from the console:
>>
>> 03-30 23:58:58.868: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6%
>> free 8758K/9224K, paused 5ms+3ms, total 29ms
>> 03-30 23:59:05.970: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 408K, 6%
>> free 8757K/9228K, paused 4ms+2ms, total 30ms
>> 03-30 23:59:13.063: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6%
>> free 8757K/9224K, paused 4ms+4ms, total 33ms
>> 03-30 23:59:20.142: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6%
>> free 8757K/9228K, paused 5ms+3ms, total 30ms
>> 03-30 23:59:27.227: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6%
>> free 8757K/9224K, paused 6ms+2ms, total 31ms
>> 03-30 23:59:34.306: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6%
>> free 8757K/9232K, paused 4ms+2ms, total 23ms
>> 03-30 23:59:41.392: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6%
>> free 8757K/9224K, paused 4ms+2ms, total 27ms
>> 03-30 23:59:48.470: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6%
>> free 8757K/9232K, paused 5ms+2ms, total 30ms
>>
>> Now I have no idea which processes are to blame, but I did notice that
>> when "other" events on the device occur it can lead to a spike in (I
>> assume) CPU usage which causes a visible drop in frame rate in the game.
>>
>> For example my wifi connection dropped out one time and the logs went
>> crazy with other processes complaining about a lost connection and trying
>> desperately to tell me about it.  This caused a fairly severe jolt in the
>> game dropping the frame rate from 60fps to around 20fps for about a minute
>> while everything settled down and got on with things.
>>
>> I had noted on a previous 
>> thread<https://groups.google.com/forum/?fromgroups=#!searchin/android-developers/Garbage$20collector$20suspend/android-developers/85yj9CZEqH4/YIiElemqiuoJ>a
>>  statement from Dianne Hackborn:
>>
>> *"as of 1.6 such GCs in a background process can not together take more
>> than ~10% of the CPU from any foreground process that wants to run."*
>>
>> This sounds good, but I'm wondering if this is still the case as of
>> 4.2.2?  I am seeing behavior that appears to indicate this may not the case.
>>
>> Is there anything I can do to ensure other processes are not using more
>> than 10% of CPU (or any number really)?  Or some other
>> restrictions/priorities that might help alleviate this external resource
>> usage?
>>
>> Thanks,
>>
>> Jason.
>>
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