Is/was 2590 your process?

On Sunday, March 31, 2013 8:07:50 AM UTC+1, Jason wrote:
>
> Hey folks,
>
> So I'm in the midst of creating a game and I'm hitting some occasional 
> slow down which "seems" to be a result of GC calls triggered by other 
> processes on the device.  I have profiled *my* app and am 100% certain 
> there are no allocations going on while the game is running, but in certain 
> circumstances (i.e. most of the time) logcat is spewing out GC_CONCURRENT 
> freed...blah blah entries.  Here's a typical output from the console:
>
> 03-30 23:58:58.868: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6% 
> free 8758K/9224K, paused 5ms+3ms, total 29ms
> 03-30 23:59:05.970: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 408K, 6% 
> free 8757K/9228K, paused 4ms+2ms, total 30ms
> 03-30 23:59:13.063: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6% 
> free 8757K/9224K, paused 4ms+4ms, total 33ms
> 03-30 23:59:20.142: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6% 
> free 8757K/9228K, paused 5ms+3ms, total 30ms
> 03-30 23:59:27.227: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6% 
> free 8757K/9224K, paused 6ms+2ms, total 31ms
> 03-30 23:59:34.306: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6% 
> free 8757K/9232K, paused 4ms+2ms, total 23ms
> 03-30 23:59:41.392: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6% 
> free 8757K/9224K, paused 4ms+2ms, total 27ms
> 03-30 23:59:48.470: DEBUG/dalvikvm(2590): GC_CONCURRENT freed 407K, 6% 
> free 8757K/9232K, paused 5ms+2ms, total 30ms
>
> Now I have no idea which processes are to blame, but I did notice that 
> when "other" events on the device occur it can lead to a spike in (I 
> assume) CPU usage which causes a visible drop in frame rate in the game.
>
> For example my wifi connection dropped out one time and the logs went 
> crazy with other processes complaining about a lost connection and trying 
> desperately to tell me about it.  This caused a fairly severe jolt in the 
> game dropping the frame rate from 60fps to around 20fps for about a minute 
> while everything settled down and got on with things.
>
> I had noted on a previous 
> thread<https://groups.google.com/forum/?fromgroups=#!searchin/android-developers/Garbage$20collector$20suspend/android-developers/85yj9CZEqH4/YIiElemqiuoJ>a
>  statement from Dianne Hackborn:
>
> *"as of 1.6 such GCs in a background process can not together take more 
> than ~10% of the CPU from any foreground process that wants to run."*
>
> This sounds good, but I'm wondering if this is still the case as of 4.2.2? 
>  I am seeing behavior that appears to indicate this may not the case.
>
> Is there anything I can do to ensure other processes are not using more 
> than 10% of CPU (or any number really)?  Or some other 
> restrictions/priorities that might help alleviate this external resource 
> usage?
>
> Thanks,
>
> Jason.
>

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