Are your width and height multiples of 4 at least?
That is necessary for that compression. On Tuesday, January 24, 2012 6:54:47 PM UTC-6, markusn82 wrote: > > I noticed today that my OpenGL game was crashing when attempting to > load an NPOT texture compressed using ETC format into an SGX540 > (Galaxy Nexus to be specific). The stacktrace in the log showed that > the crash was happening in the SGX driver. When I run the same code by > only change the texture to POT, then everything is ok. I have followed > all the rules for using NPOT textures, like ensuring that CLAMP repeat > mode is used and LINEAR texture sampling is used (i.e. no mipmapping). > > Can anyone else confirm this behaviour? > > Thanks, > > Mark -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

