Are your width and height multiples of 4 at least?


That is necessary for that compression.



On Tuesday, January 24, 2012 6:54:47 PM UTC-6, markusn82 wrote:
>
> I noticed today that my OpenGL game was crashing when attempting to 
> load an NPOT texture compressed using ETC format into an SGX540 
> (Galaxy Nexus to be specific). The stacktrace in the log showed that 
> the crash was happening in the SGX driver. When I run the same code by 
> only change the texture to POT, then everything is ok. I have followed 
> all the rules for using NPOT textures, like ensuring that CLAMP repeat 
> mode is used and LINEAR texture sampling is used (i.e. no mipmapping). 
>
> Can anyone else confirm this behaviour? 
>
> Thanks, 
>
> Mark

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