Yep! Confirming this. Galaxy Nexus, ICS 4.0.4. Got this segfault while using POT:
I/DEBUG (26556): #00 pc 0000dbec /system/lib/libc.so (memcpy) I/DEBUG (26556): #01 lr 5b98c588 /system/vendor/lib/egl/ libGLESv2_POWERVR_SGX540_120.so When I switched to using NPOT textures, this crash went away.... Weird :) On Wednesday, January 25, 2012 4:54:47 AM UTC+4, markusn82 wrote: > > I noticed today that my OpenGL game was crashing when attempting to > load an NPOT texture compressed using ETC format into an SGX540 > (Galaxy Nexus to be specific). The stacktrace in the log showed that > the crash was happening in the SGX driver. When I run the same code by > only change the texture to POT, then everything is ok. I have followed > all the rules for using NPOT textures, like ensuring that CLAMP repeat > mode is used and LINEAR texture sampling is used (i.e. no mipmapping). > > Can anyone else confirm this behaviour? > > Thanks, > > Mark -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

