There is a lot of new audio support in the Cupcake SDK release. This
includes working SoundPool for low-latency sounds and streaming audio
API's.

On Feb 6, 2:13 am, suhas gavas <[email protected]> wrote:
> Hi,
> I have used media player in my formal game which was 2d game ...............
> At that time I used view  ............. But now its 3d game and so i have
> extended surfcae view ......... So much rendering is done at run time
> ......... So i thing this must be issue as cpu is overloaded and i have
> checked this in ddms (CPU Usage)..................... I m yet not satisfied
> with media player api of android .......... Also prb with sound pool is that
> some times sample sound is not ready to play as might be some problem in
> that ....... Truley i think sound api should be well furnished as i have
> checked on iphone and the game works fine as sounds are also played ........
> I mean that same game is working fine on iphone with huge sound files in
> term of size also
>
> On Fri, Feb 6, 2009 at 12:04 PM, Dave Sparks <[email protected]>wrote:
>
>
>
> > Suggest you try running top to find out what's hogging the CPU.
>
> > On Feb 5, 9:22 pm, suhas gavas <[email protected]> wrote:
> > > Hi,
> > > No ........... i m not playing 6 to 7 mp3 files at same time ..........
> > > later that day i have tried with just playing one single file and same
> > issue
> > > ................. But then i tried SoundPool api and it worked fine
> > > ......... Then also i wonder what was the prb with mediaplayer
>
> > > On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks <[email protected]>
> > wrote:
>
> > > > If you are playing 6 or 7 MP3 files at the same time, you are probably
> > > > saturating the CPU just decoding the audio.
>
> > > > On Feb 5, 1:10 am, suhas gavas <[email protected]> wrote:
> > > > > hi,
>
> > > > > My program is a 3d game ................. And i m creating 6 to 7
> > media
> > > > > player in my game .......... so is this y the warning is flashed ?
>
> > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks <[email protected]
>
> > > > wrote:
>
> > > > > > The message could be a clue, it's trying to tell you that the CPU
> > is
> > > > > > overloaded, i.e. you're trying to do too much. Have you tried
> > running
> > > > > > "top" to check the CPU load?
>
> > > > > > On Feb 4, 10:32 pm, suhas <[email protected]> wrote:
> > > > > > > Hi all,
> > > > > > > I m using mp3 sound in my game (used wav format also) ........
> >  while
> > > > > > > playing sound i get problem as  "obtainBuffer timeout (is the CPU
> > > > > > > pegged)" and then sound gets played after some time i.e it is not
> > > > > > > syncronized with the game play ....... plz help me with this
> > issue
>
> > > > > > > Thnxs
> > > > > > > Suhas
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