There is a lot of new audio support in the Cupcake SDK release. This includes working SoundPool for low-latency sounds and streaming audio API's.
On Feb 6, 2:13 am, suhas gavas <[email protected]> wrote: > Hi, > I have used media player in my formal game which was 2d game ............... > At that time I used view ............. But now its 3d game and so i have > extended surfcae view ......... So much rendering is done at run time > ......... So i thing this must be issue as cpu is overloaded and i have > checked this in ddms (CPU Usage)..................... I m yet not satisfied > with media player api of android .......... Also prb with sound pool is that > some times sample sound is not ready to play as might be some problem in > that ....... Truley i think sound api should be well furnished as i have > checked on iphone and the game works fine as sounds are also played ........ > I mean that same game is working fine on iphone with huge sound files in > term of size also > > On Fri, Feb 6, 2009 at 12:04 PM, Dave Sparks <[email protected]>wrote: > > > > > Suggest you try running top to find out what's hogging the CPU. > > > On Feb 5, 9:22 pm, suhas gavas <[email protected]> wrote: > > > Hi, > > > No ........... i m not playing 6 to 7 mp3 files at same time .......... > > > later that day i have tried with just playing one single file and same > > issue > > > ................. But then i tried SoundPool api and it worked fine > > > ......... Then also i wonder what was the prb with mediaplayer > > > > On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks <[email protected]> > > wrote: > > > > > If you are playing 6 or 7 MP3 files at the same time, you are probably > > > > saturating the CPU just decoding the audio. > > > > > On Feb 5, 1:10 am, suhas gavas <[email protected]> wrote: > > > > > hi, > > > > > > My program is a 3d game ................. And i m creating 6 to 7 > > media > > > > > player in my game .......... so is this y the warning is flashed ? > > > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks <[email protected] > > > > > wrote: > > > > > > > The message could be a clue, it's trying to tell you that the CPU > > is > > > > > > overloaded, i.e. you're trying to do too much. Have you tried > > running > > > > > > "top" to check the CPU load? > > > > > > > On Feb 4, 10:32 pm, suhas <[email protected]> wrote: > > > > > > > Hi all, > > > > > > > I m using mp3 sound in my game (used wav format also) ........ > > while > > > > > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > > > > > pegged)" and then sound gets played after some time i.e it is not > > > > > > > syncronized with the game play ....... plz help me with this > > issue > > > > > > > > Thnxs > > > > > > > Suhas --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

