Suggest you try running top to find out what's hogging the CPU.

On Feb 5, 9:22 pm, suhas gavas <[email protected]> wrote:
> Hi,
> No ........... i m not playing 6 to 7 mp3 files at same time ..........
> later that day i have tried with just playing one single file and same issue
> ................. But then i tried SoundPool api and it worked fine
> ......... Then also i wonder what was the prb with mediaplayer
>
> On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks <[email protected]> wrote:
>
> > If you are playing 6 or 7 MP3 files at the same time, you are probably
> > saturating the CPU just decoding the audio.
>
> > On Feb 5, 1:10 am, suhas gavas <[email protected]> wrote:
> > > hi,
>
> > > My program is a 3d game ................. And i m creating 6 to 7 media
> > > player in my game .......... so is this y the warning is flashed ?
>
> > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks <[email protected]>
> > wrote:
>
> > > > The message could be a clue, it's trying to tell you that the CPU is
> > > > overloaded, i.e. you're trying to do too much. Have you tried running
> > > > "top" to check the CPU load?
>
> > > > On Feb 4, 10:32 pm, suhas <[email protected]> wrote:
> > > > > Hi all,
> > > > > I m using mp3 sound in my game (used wav format also) ........  while
> > > > > playing sound i get problem as  "obtainBuffer timeout (is the CPU
> > > > > pegged)" and then sound gets played after some time i.e it is not
> > > > > syncronized with the game play ....... plz help me with this issue
>
> > > > > Thnxs
> > > > > Suhas
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