On Aug 13, 2012, at 9:50 PM, powerdroid <[email protected]> wrote:
> So, in a sense we move the sprite in the Z axis and that determines the size > it will be on the screen, correct? You can alter x/y coordinates also which may make it easier too as you don't have to worry about depth buffer. Making it (x, y, 0) coordinates only you can translate to correct position with desired scaling etc using model matrices. -- H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

