On Aug 13, 2012, at 9:03 PM, powerdroid <[email protected]> wrote:
> I wonder if it is possible (and if so, how it is done) to scale a 2D > Texture/Sprite during rendering. Once you render an image to screen you have two things for it; 1. Vertex positions in 2D space. 2. Texture coordinates for vertices. Altering vertex positions will scale your image "automatically". -- H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

