On Aug 13, 2012, at 9:03 PM, powerdroid <[email protected]> wrote:

> I wonder if it is possible (and if so, how it is done) to scale a 2D 
> Texture/Sprite during rendering. 

Once you render an image to screen you have two things for it;

1. Vertex positions in 2D space.
2. Texture coordinates for vertices.

Altering vertex positions will scale your image "automatically".

--
H

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to