Joe, Well, the first thing that irked me was the fact that the board needs a USB driver installed, or OSX won't even recognize the board's presence. This was documented nowhere. I had to hunt it down myself.
No problems with Java here. The IDE launches fine and I can load source files into it. It just couldn't compile the clock sample out of the box. It could never find the first ADK include. It's been a while, so I don't remember those details off the top of my head. I did have the board selected in the menu, but I can't imagine that would make much of a difference because the IDE is special for that board. On the ADK web site there is installation step which made no sense to me: Copy the <adk-source-download>/adk2012/board/library/ADK2 directory and its contents into your sketchbook/libraries/ directory, so that you create a sketchbook/libraries/ADK2 directory. I didn't see anything at all about a sketchbook/libraries directory in the real world. I'm assuming this step was meant to get the ADK libs into a place where they will be used by the clock demo or whatever program you're writing. I tried to make up a bunch of possible locations to put these files, but no dice. Maybe they are assuming the reader has prior Arduino experience, which I do not. I was eventually able to get the clock demo to compile, but after deployment it locked up the hardware. I think it wasn't actually building the ADK libs with the sample code. So I switched to the command line tools. On the command line (using the git source repo), when trying to build and deploy it told me I needed "bossac" and gave me a url to find it. So I went and got it, but the OSX exe never once recognized the board. The bossac exe that comes with the IDE does work, however, so I wedged that one into the command line build process. The command line build still had troubles finding the ADK headers and sourced needed to build, so I had to copy all those manually into the clock demo source tree, then I was finally able to build and deploy. I'm on OSX Lion on a Mac Mini if that makes any difference. Doug On Tuesday, July 10, 2012 12:07:00 PM UTC-7, Joe wrote: > > Hey Doug, > > What problems did you run into using the Mac IDE for the ADK2? I just > finished installing the ADK IDE and managed to upload the clock sketch. I'm > using a Mac Air with OS X v10.6.8. > > Couple of things I found that were a little tricky: > > 1. For some reason, my Mac's Java installation got hosed recently and > I had to update to Java 1.6.0_33. After the update my Arduino IDEs (along > with the ADK 2012 IDE) started working again. Prior to that update, I > couldn't even get the IDE to run, error: "No compatible version of Java > 1.5*" > 2. Make sure to you plug into the "Computer" micro USB port (not the > "Phone" port) > 3. Choose the correct serial port in the IDE, *Tools > Serial Port* (my > Mac Air gave me 6 options) the correct port was > "/dev/tty.usbserial-XXXXXXX" > 4. Choose the board *Tools > Board > Google ADK2*, otherwise the > sketch won't even compile. > > > On Wednesday, July 4, 2012 11:39:29 PM UTC-7, Doug wrote: >> >> This isn't the right place for ADK discussion, but as far as I can tell, >> there is no place set aside for it! >> >> I killed a lot of today trying to get the 2012 ADK to work and was mostly >> frustrated. I'm on a Mac and I found the IDE installation instructions >> very much do not work and I could not manipulate it into building and >> flashing a working image at all. >> >> On the command line, I had to jump through hurdles to get the clock demo >> to build and deploy. In the end, I could not get recommended bossac >> downloaded from sourceforge to work at all. Eventually I had to bypass the >> given scripts and reached into the Mac IDE app package to use its bossac to >> deploy a working image. >> >> All things considered, I'm very disappointed in the usability of the >> tools that were provided for the 2012 ADK (at least for macosx) and I wish >> I knew where to go to remedy this. Otherwise I pretty much give up now. >> >> Doug >> >> On Saturday, June 30, 2012 12:28:31 PM UTC-7, michael wrote: >>> >>> Testing the new adk2012 and having a few issues. I have uploaded the >>> usbaccessory sketch, and installed the adk2012 app to the nexus 7. Then I >>> connect the adk & nexus with usb, expecting the adk2012 app to be >>> recognized as an appropriate usbaccessory, but it doesn't and nexus reports >>> >>> Connected as a media device >>> USB debugging connected >>> Connected to a USB accessory >>> >>> Another question, how can I run adb from my android device while it is >>> simultaneously connected to my arduino kit? I was optimistic that it would >>> channel through the arduino and proxy to my pc, but that clearly isn't >>> happening :) ... ADB over bluetooth? >>> >>> Thanks, >>> Michael >>> >>> >>> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

