Where did you find the USB driver?

On Saturday, July 14, 2012 2:18:40 PM UTC-4, Doug wrote:
> Joe,
> 
> Well, the first thing that irked me was the fact that the board needs a USB 
> driver installed, or OSX won't even recognize the board's presence.  This was 
> documented nowhere.  I had to hunt it down myself.
> 
> No problems with Java here.  The IDE launches fine and I can load source 
> files into it.  It just couldn't compile the clock sample out of the box.  It 
> could never find the first ADK include.  It's been a while, so I don't 
> remember those details off the top of my head.  I did have the board selected 
> in the menu, but I can't imagine that would make much of a difference because 
> the IDE is special for that board.  On the ADK web site there is installation 
> step which made no sense to me:
> 
> Copy the <adk-source-download>/adk2012/board/library/ADK2 directory and its
> contents into your sketchbook/libraries/ directory, so that you create a 
> sketchbook/libraries/ADK2 directory.
> 
> I didn't see anything at all about a sketchbook/libraries directory in the 
> real world.  I'm assuming this step was meant to get the ADK libs into a 
> place where they will be used by the clock demo or whatever program you're 
> writing.  I tried to make up a bunch of possible locations to put these 
> files, but no dice.  Maybe they are assuming the reader has prior Arduino 
> experience, which I do not.  I was eventually able to get the clock demo to 
> compile, but after deployment it locked up the hardware.  I think it wasn't 
> actually building the ADK libs with the sample code.
> 
> So I switched to the command line tools.  On the command line (using the git 
> source repo), when trying to build and deploy it told me I needed "bossac" 
> and gave me a url to find it.  So I went and got it, but the OSX exe never 
> once recognized the board.  The bossac exe that comes with the IDE does work, 
> however, so I wedged that one into the command line build process.  The 
> command line build still had troubles finding the ADK headers and sourced 
> needed to build, so I had to copy all those manually into the clock demo 
> source tree, then I was finally able to build and deploy.
> 
> I'm on OSX Lion on a Mac Mini if that makes any difference.
> 
> Doug
> 
> On Tuesday, July 10, 2012 12:07:00 PM UTC-7, Joe wrote:Hey Doug,
> 
> 
> What problems did you run into using the Mac IDE for the ADK2? I just 
> finished installing the ADK IDE and managed to upload the clock sketch. I'm 
> using a Mac Air with OS X v10.6.8.
> 
> 
> Couple of things I found that were a little tricky:
> 
> For some reason, my Mac's Java installation got hosed recently and I had to 
> update to Java 1.6.0_33. After the update my Arduino IDEs (along with the ADK 
> 2012 IDE) started working again. Prior to that update, I couldn't even get 
> the IDE to run, error: "No compatible version of Java 1.5*"Make sure to you 
> plug into the "Computer" micro USB port (not the "Phone" port)Choose the 
> correct serial port in the IDE, Tools > Serial Port (my Mac Air gave me 6 
> options) the correct port was "/dev/tty.usbserial-XXXXXXX"Choose the 
> board Tools > Board > Google ADK2, otherwise the sketch won't even compile.
> On Wednesday, July 4, 2012 11:39:29 PM UTC-7, Doug wrote:This isn't the right 
> place for ADK discussion, but as far as I can tell, there is no place set 
> aside for it!
> 
> I killed a lot of today trying to get the 2012 ADK to work and was mostly 
> frustrated.  I'm on a Mac and I found the IDE installation instructions very 
> much do not work and I could not manipulate it into building and flashing a 
> working image at all.
> 
> On the command line, I had to jump through hurdles to get the clock demo to 
> build and deploy.  In the end, I could not get recommended bossac downloaded 
> from sourceforge to work at all.  Eventually I had to bypass the given 
> scripts and reached into the Mac IDE app package to use its bossac to deploy 
> a working image.
> 
> All things considered, I'm very disappointed in the usability of the tools 
> that were provided for the 2012 ADK (at least for macosx) and I wish I knew 
> where to go to remedy this.  Otherwise I pretty much give up now.
> 
> Doug
> 
> On Saturday, June 30, 2012 12:28:31 PM UTC-7, michael wrote:Testing the new 
> adk2012 and having a few issues. I have  uploaded the usbaccessory sketch, 
> and installed the adk2012 app to the nexus 7. Then I connect the adk & nexus 
> with usb, expecting the adk2012 app to be recognized as an appropriate 
> usbaccessory, but it doesn't and nexus reports 
> 
> 
> Connected as a media device
> USB debugging connected
> Connected to a USB accessory
> 
> 
> Another question, how can I run adb from my android device while it is 
> simultaneously connected to my arduino kit? I was optimistic that it would 
> channel through the arduino and proxy to my pc, but that clearly isn't 
> happening :) ... ADB over bluetooth?
> 
> 
> Thanks,
> Michael

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