Where did you find the USB driver? On Saturday, July 14, 2012 2:18:40 PM UTC-4, Doug wrote: > Joe, > > Well, the first thing that irked me was the fact that the board needs a USB > driver installed, or OSX won't even recognize the board's presence. This was > documented nowhere. I had to hunt it down myself. > > No problems with Java here. The IDE launches fine and I can load source > files into it. It just couldn't compile the clock sample out of the box. It > could never find the first ADK include. It's been a while, so I don't > remember those details off the top of my head. I did have the board selected > in the menu, but I can't imagine that would make much of a difference because > the IDE is special for that board. On the ADK web site there is installation > step which made no sense to me: > > Copy the <adk-source-download>/adk2012/board/library/ADK2 directory and its > contents into your sketchbook/libraries/ directory, so that you create a > sketchbook/libraries/ADK2 directory. > > I didn't see anything at all about a sketchbook/libraries directory in the > real world. I'm assuming this step was meant to get the ADK libs into a > place where they will be used by the clock demo or whatever program you're > writing. I tried to make up a bunch of possible locations to put these > files, but no dice. Maybe they are assuming the reader has prior Arduino > experience, which I do not. I was eventually able to get the clock demo to > compile, but after deployment it locked up the hardware. I think it wasn't > actually building the ADK libs with the sample code. > > So I switched to the command line tools. On the command line (using the git > source repo), when trying to build and deploy it told me I needed "bossac" > and gave me a url to find it. So I went and got it, but the OSX exe never > once recognized the board. The bossac exe that comes with the IDE does work, > however, so I wedged that one into the command line build process. The > command line build still had troubles finding the ADK headers and sourced > needed to build, so I had to copy all those manually into the clock demo > source tree, then I was finally able to build and deploy. > > I'm on OSX Lion on a Mac Mini if that makes any difference. > > Doug > > On Tuesday, July 10, 2012 12:07:00 PM UTC-7, Joe wrote:Hey Doug, > > > What problems did you run into using the Mac IDE for the ADK2? I just > finished installing the ADK IDE and managed to upload the clock sketch. I'm > using a Mac Air with OS X v10.6.8. > > > Couple of things I found that were a little tricky: > > For some reason, my Mac's Java installation got hosed recently and I had to > update to Java 1.6.0_33. After the update my Arduino IDEs (along with the ADK > 2012 IDE) started working again. Prior to that update, I couldn't even get > the IDE to run, error: "No compatible version of Java 1.5*"Make sure to you > plug into the "Computer" micro USB port (not the "Phone" port)Choose the > correct serial port in the IDE, Tools > Serial Port (my Mac Air gave me 6 > options) the correct port was "/dev/tty.usbserial-XXXXXXX"Choose the > board Tools > Board > Google ADK2, otherwise the sketch won't even compile. > On Wednesday, July 4, 2012 11:39:29 PM UTC-7, Doug wrote:This isn't the right > place for ADK discussion, but as far as I can tell, there is no place set > aside for it! > > I killed a lot of today trying to get the 2012 ADK to work and was mostly > frustrated. I'm on a Mac and I found the IDE installation instructions very > much do not work and I could not manipulate it into building and flashing a > working image at all. > > On the command line, I had to jump through hurdles to get the clock demo to > build and deploy. In the end, I could not get recommended bossac downloaded > from sourceforge to work at all. Eventually I had to bypass the given > scripts and reached into the Mac IDE app package to use its bossac to deploy > a working image. > > All things considered, I'm very disappointed in the usability of the tools > that were provided for the 2012 ADK (at least for macosx) and I wish I knew > where to go to remedy this. Otherwise I pretty much give up now. > > Doug > > On Saturday, June 30, 2012 12:28:31 PM UTC-7, michael wrote:Testing the new > adk2012 and having a few issues. I have uploaded the usbaccessory sketch, > and installed the adk2012 app to the nexus 7. Then I connect the adk & nexus > with usb, expecting the adk2012 app to be recognized as an appropriate > usbaccessory, but it doesn't and nexus reports > > > Connected as a media device > USB debugging connected > Connected to a USB accessory > > > Another question, how can I run adb from my android device while it is > simultaneously connected to my arduino kit? I was optimistic that it would > channel through the arduino and proxy to my pc, but that clearly isn't > happening :) ... ADB over bluetooth? > > > Thanks, > Michael
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