bumping the question. On 5 Gen, 14:08, sblantipodi <[email protected]> wrote: > Really thanks for the answer Romain, I appreciate it. > To make a try I enabled the "Force GPU rendering" option in my Galaxy > Nexus. > > When this option is disabled my software is lightning fast, when this > option is enabled > I see many slow down. As I told my software draw is UI using canvas > completely, why > hardware acceleration didn't help in this case? > > Thanks. > > On 4 Gen, 19:14, Romain Guy <[email protected]> wrote: > > > > > > > > > drawRect and drawLine are hardware accelerated with anti aliasing. > > > On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi > > > <[email protected]> wrote: > > > As title. > > > > ICS give us the possibility to force the Hardware Acceleration on our > > > app with a simple manifest attribute. > > > The UI of my app is drawn using canvas, completely canvas. No android > > > widget is used to draw the UI only canvas. > > > > This means that I have a lot of drawLine(), drawRect() ecc. ecc. As > > > far as I know this primitives aren't accelerated by hardware > > > acceleration and hardware acceleration disable the antialias on this > > > methods. > > > > Saied that, should I enable the hardware acceleration? Is there any > > > reason why enable it on a app like mine? > > > > -- > > > You received this message because you are subscribed to the Google > > > Groups "Android Developers" group. > > > To post to this group, send email to [email protected] > > > To unsubscribe from this group, send email to > > > [email protected] > > > For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > > -- > > Romain Guy > > Android framework engineer > > [email protected]
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