As title. ICS give us the possibility to force the Hardware Acceleration on our app with a simple manifest attribute. The UI of my app is drawn using canvas, completely canvas. No android widget is used to draw the UI only canvas.
This means that I have a lot of drawLine(), drawRect() ecc. ecc. As far as I know this primitives aren't accelerated by hardware acceleration and hardware acceleration disable the antialias on this methods. Saied that, should I enable the hardware acceleration? Is there any reason why enable it on a app like mine? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

