As title.

ICS give us the possibility to force the Hardware Acceleration on our
app with a simple manifest attribute.
The UI of my app is drawn using canvas, completely canvas. No android
widget is used to draw the UI only canvas.

This means that I have a lot of drawLine(), drawRect() ecc. ecc. As
far as I know this primitives aren't accelerated by hardware
acceleration and hardware acceleration disable the antialias on this
methods.

Saied that, should I enable the hardware acceleration? Is there any
reason why enable it on a app like mine?

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to