Well there isn't a definitive answer.  We've said that the total available
space on internal storage is about 70MB.  You can judge from that how likely
a user is to keep your app based on its size.

Fwiw, based on 70MB total available, you will probably find very very few
people keeping a 30MB app.

On Fri, Jan 9, 2009 at 4:55 AM, Stoyan Damov <[email protected]> wrote:

>
> This question has been raised quite a few times here and on the web
> and not ONCE I've seen a definitive answer from a Google employee on
> the question "what's the maximum .apk size which will install on an
> Android device with sufficient memory". The regular answers have
> always been along the "make your app smaller, the device's memory is
> shared" (well you should have thought about that before releasing
> Android and making it possible to launch apps from the SD card,
> right?), "re-encode your .mp3s", etc. I guess the only way to be sure
> is to start adding files to your project, building the .apk and
> checking whether it would install (that's what I'm planning to do
> anyway).
>
> Re .mp3s, you surely can't expect the device to play a 48KHz .mp3 w/ a
> 320kbps bitrate so you can safely drop the quality to say 32KHz @
> 128kbps and the user wouldn't notice it for sure.
>
> On Fri, Jan 9, 2009 at 2:35 PM, Mahesh Vaghela <[email protected]>
> wrote:
> > AusR,
> > Thanks a lot for your reply.
> >
> > The sound quality is very much important to me as entire charm of my
> > application depends on those music files.
> >
> > But can anyone throw some light on storage limitation of android
> > application?
> >
> > Friends, this question will be important to us much more when market will
> > allow paid application. So please start a discussion on this.
> >
> >
> > On Fri, Jan 9, 2009 at 1:10 PM, AusR <[email protected]> wrote:
> >>
> >> Hi,
> >>
> >> Are you sure the mp3s need to be of the quality and duration they are.
> >> For the purposes of a mobile handset application, for which the audio
> >> playback technology is not fixed they could be re-encoded with a lower
> >> bit-rate (or shortened) without too much loss in audible quality. this
> >> could reduce the file size significantly.
> >>
> >> (Just a suggestion)
> >>
> >> Aus.
> >>
> >>
> >> On Jan 9, 4:57 am, "Mahesh Vaghela" <[email protected]> wrote:
> >> > Hi Friends,
> >> >
> >> > I want to develop an application which can play sound (.mp3) files. I
> am
> >> > able to play this as I wish.
> >> >
> >> > But I am concern about the total file size of my application due to
> this
> >> > mp3
> >> > files. I have total 6 mp3 files and total size of them becomes more
> than
> >> > 30mb.
> >> >
> >> > This is very large when we talk for android. (For Iphone it's not a
> >> > large
> >> > one!)
> >> >
> >> > I have read that total allocated size for android application is just
> >> > 128 or
> >> > 256 MB only.
> >> >
> >> > a)
> >> > Is this information right (Or we can use more than this)?
> >> >
> >> > b) What is the maximum application size google market allows for
> >> > publishing
> >> > an application?
> >> >
> >> > c) Is there any way by which we can put our mp3 files on some other
> >> > place?
> >> >
> >> > Many thanks in advance.
> >> >
> >> > Mahesh Vaghela
> >> >
> >> > http://www.indianic.com
> >>
> >
> >
> >
> > --
> > Mahesh Vaghela
> > http://www.indianic.com
> >
> > >
> >
>
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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