Thank you TreKing for your advice,

But then in my handleMessage I would have to check with

if (inst instance of Foo)
  inst.foocallback();
else if (inst instanceof Bar)
  inst.barcallback();
else if (...)

or is there a neater solution, perhaps using polymorphism or a design
pattern of some sort
so that my handleMessage does not quickly turn into a mess?

Thanks,

John Goche


On Tue, Nov 29, 2011 at 11:02 PM, TreKing <[email protected]> wrote:

> On Tue, Nov 29, 2011 at 3:46 PM, John Goche <[email protected]>wrote:
>
>> The number of sprites is indefinite (could vary in number) but each
>> needs to manage itself individually. On top of this the world has its
>> own handler to manage updates to itself.
>>
>
> You don't need separate handlers, you can pass the instance of the object
> that is being updated in the handler message, then use one single handler
> for the main thread.
>
>
> -------------------------------------------------------------------------------------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices
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