Thank you TreKing for your advice, But then in my handleMessage I would have to check with
if (inst instance of Foo) inst.foocallback(); else if (inst instanceof Bar) inst.barcallback(); else if (...) or is there a neater solution, perhaps using polymorphism or a design pattern of some sort so that my handleMessage does not quickly turn into a mess? Thanks, John Goche On Tue, Nov 29, 2011 at 11:02 PM, TreKing <[email protected]> wrote: > On Tue, Nov 29, 2011 at 3:46 PM, John Goche <[email protected]>wrote: > >> The number of sprites is indefinite (could vary in number) but each >> needs to manage itself individually. On top of this the world has its >> own handler to manage updates to itself. >> > > You don't need separate handlers, you can pass the instance of the object > that is being updated in the handler message, then use one single handler > for the main thread. > > > ------------------------------------------------------------------------------------------------- > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago > transit tracking app for Android-powered devices > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

