Hello, I have an application involving several sprites. Every sprite can be in one of several states and a handler is used so that each sprite can have its own state transitions when the messages posted to the handler can expire. The number of sprites is indefinite (could vary in number) but each needs to manage itself individually. On top of this the world has its own handler to manage updates to itself.
However when I compile the code I get an error saying I need to call prepare or something since I cannot have more than one handler per thread or something. How can i solve this problem and what exactly is the problem? Thanks, John Goche -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

