I think we have an issue here that should be expanded ->some<- as I
was looking at Mark's work and that person pumps out a feed of well-
done work that is consistent with what you are asking but when I went
yesterday trying once-again to "see what was going on" I found reason
to believe Android & our only competitor hold literally twice the
market of tv & internet combined ....

then some other stuff better not discussed .....duh,..

It is inconsistent to have "Georgia Cracker" running side-by-side with
4 billion device users who for any practical will eventually leave a
device on the counter....it just does not make sense

If we are taking the lead on the industry and have already wiped
traditional media from the leader-board then it is time we examined
the model

Even for your example I immediately think of Dianne Hackborn ['s]
reply I saw early in my efforts here on the matter of the image
scaling tool not being implemented by all vendors ~ as for your
"windows 95" the first thing I did was start writing a build-driver as
"do it for you" is - rather obviously - not working and not going to
work

Not surprisingly the first code I wrote here was a throwaway for a GUI
designer - implemented SHA-256 on a base class .....

here we go again ....

you can forget placing disclaimers = we need to find another approach

what that is I do not know

On Nov 12, 12:02 pm, Binxalot <[email protected]> wrote:
> I'm pretty fed up with the marketplace and the way it works.  We're
> starting to place a disclaimer at the bottom of our app description
> text:
>
> "We strive to provide a solid gaming experience to everyone but this
> ultimately impossible due to the way Android OS was made available on
> multiple devices, running various hardware specs across multiple
> mobile carriers. If our game does not work on your particular
> Smartphone or device please contact us directly before writing a
> negative review. We take ALL customer feedback seriously and we will
> help you, really, we mean it. Thanks for downloading our games and
> supporting independent developers! "
>
> The reason we need to put this on our marketplace description page is
> because people keep writing comments like "Force closed on my Mytouch
> 4g" with 1 star. That phone just came out! How the heck are we suppose
> to know that phone would force crash?  It's getting ridiculous that I
> have to read comments like these while being unable to respond to
> them.  What developer in this group wants an unhappy customer?
>
> Google, do something to help. If the app force closes at least give
> the customer the option to contact the developer before throwing them
> right back to the marketplace page with the "rate this app" button
> staring the disappointed customer in the face.  I'm so fed up with
> this that I'm seriously going to stop considering android as our
> target OS. It's going to be an afterthought like blackberry and
> windows phone. I can much more easily just concentrate on iPhone
> development like everyone else so please stop tempting me.
>
> Does anyone here have a way they catch these types of force close
> issues that don't result in a "send feedback" screen being shown?  We
> do get feedback from the crash reports, but some crashes don't show
> the send feedback window, and some people don't send the reports in.
> We do fix the problem when the pop up immediately as well. So aside
> from having to add the above disclaimer does anyone else have
> alternative solution?
>
> I know some of you are going to say don't put out buggy apps (and we
> do test constantly) but anyone who's been doing this for a while knows
> that you can't support all phones and devices, especially if they are
> new model phones just released, its impossible, especially when you
> add in customers that have rooted phones with memory managers on them,
> when you add that in its almost like developing for windows 95 all
> over again.

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