Building Aggressively Compatible Android Games http://www.badlogicgames.com/wordpress/?p=1921
On 22 авг, 23:59, Zwiebel <[email protected]> wrote: > Thanks for the help! > > On aug. 22, 07:20, Appaholics <[email protected]> wrote: > > > > > Use 9-patch images to have them scaled properly. As for the rest of it use a > > game engine. They do most of the work for you. I > > usehttp://www.andengine.orgbutyou can use any other you like. Try Googling > > "Android game engine". > > > Thanks > > > On Sun, Aug 21, 2011 at 10:12 PM, Zwiebel <[email protected]> wrote: > > > How do I can make, for example if the user clicks at the 50,50 > > > coordinates on the 800x480 resolution screen, will it be on the > > > appropriate resolution on the 480x320 resolution screen too? I read on > > > the internet that I need to make my game for only one resolution, and > > > then scale the touches, and the images up, or down. But how I can do > > > this scale? > > > > -- > > > You received this message because you are subscribed to the Google > > > Groups "Android Developers" group. > > > To post to this group, send email to [email protected] > > > To unsubscribe from this group, send email to > > > [email protected] > > > For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > > -- > > ------------------ > > Raghav Sood > > CEO/Founder/Owner/Dictator/Tyrant at Appaholics (Basically all titles > > required to have complete > > control)http://www.raghavsood.com/https://market.android.com/developer?pub=Ap... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

